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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
 Text mytxt;
 Text mytxt1;
 Text ctxt;
 Text ctxt1;
 Text ctxt2;
 Text c1txt;
 Text c2txt;
 Text c3txt;
 int Mmoney=0;
 int cmoney1=0;
 int cmoney2=0;
 int cmoney3=0;
 // Use this for initialization
 void Start () {
  Mmoney = 138;
  mytxt=GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>(); 
  mytxt1=GameObject.Find("Canvas/Panel/Button (1)/Text").GetComponent<Text>(); 
  ctxt=GameObject.Find("Canvas/Panel/Text").GetComponent<Text>(); 
  ctxt1=GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>(); 
  ctxt2 = GameObject.Find ("Canvas/Panel/Text (2)").GetComponent<Text> ();
  c1txt=GameObject.Find("Canvas/Panel/Button (2)/Text").GetComponent<Text>(); 
  c2txt=GameObject.Find("Canvas/Panel/Button (3)/Text").GetComponent<Text>(); 
  c3txt = GameObject.Find ("Canvas/Panel/Button (4)/Text").GetComponent<Text> ();
 }
 // Update is called once per frame
 void Update () {
  mytxt.text = Mmoney.ToString();
  c1txt.text=cmoney1.ToString();
  c2txt.text=cmoney2.ToString();
  c3txt.text = cmoney3.ToString ();
 }
 public void myfun() {
  Mmoney = Mmoney + 1;
 }
 public void mygame() {
  int rnum;
  rnum = Random.Range (0, 3);
  mytxt1.text = rnum.ToString();
  if (rnum == 0) 
  {
   Mmoney = Mmoney + cmoney1;
   ctxt.text = "1";
   ctxt1.text = "0";
   ctxt2.text="0";
   cmoney1 = cmoney1 * 2;
   cmoney2 = 0;
   cmoney3 = 0;
  }
  if (rnum == 1) 
  {
   Mmoney = Mmoney + cmoney2;
   ctxt.text = "0";
   ctxt1.text = "1";
   ctxt2.text="0";
   cmoney2 = cmoney2 * 2;
   cmoney1 = 0;
   cmoney3 = 0;
  }
  if (rnum == 2) 
  {
   Mmoney = Mmoney + cmoney3;
   ctxt.text = "0";
   ctxt1.text = "0";
   ctxt2.text = "1";
   cmoney3 = cmoney3 * 2;
   cmoney1 = 0;
   cmoney2 = 0;
     }
 }
 public void c1() {
  cmoney1=cmoney1+1;
  Mmoney = Mmoney - 1;
 }
 public void c2() {
  cmoney2=cmoney2+1;
  Mmoney = Mmoney - 1;
 }
 public void c3() {
  cmoney3 = cmoney3 + 1;
  Mmoney = Mmoney - 1;
 }
}
