2016年11月3日 星期四

20161014

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Globalization;
using System;
public class CountDown : MonoBehaviour {
public Text mytext;
public Text mytxt;
private float myTime = 0f;
private bool isFinish=false;
// Use this for initialization
void Start () {
myTime = float.Parse (mytext.text, CultureInfo.InvariantCulture.NumberFormat);
}

// Update is called once per frame
void Update () {
if(myTime>0f)
{
myTime-=Time.deltaTime;
int myNumber=(int)myTime;
mytext.text=myNumber.ToString();
}
else
{
if (!isFinish) {
print ("time out");
mytext.text = "0";
isFinish = true;
}
}
mytxt.text = System.DateTime.Now.ToString ();
}
}

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