2016年12月30日 星期五

20161230

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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text ctxt;
Text ctxt1;
Text ctxt2;
Text c1txt;
Text c2txt;
Text c3txt;
int Mmoney=0;
int cmoney1=0;
int cmoney2=0;
int cmoney3=0;
// Use this for initialization
void Start () {
Mmoney = 138;
mytxt=GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>(); 
mytxt1=GameObject.Find("Canvas/Panel/Button (1)/Text").GetComponent<Text>(); 
ctxt=GameObject.Find("Canvas/Panel/Text").GetComponent<Text>(); 
ctxt1=GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>(); 
ctxt2 = GameObject.Find ("Canvas/Panel/Text (2)").GetComponent<Text> ();
c1txt=GameObject.Find("Canvas/Panel/Button (2)/Text").GetComponent<Text>(); 
c2txt=GameObject.Find("Canvas/Panel/Button (3)/Text").GetComponent<Text>(); 
c3txt = GameObject.Find ("Canvas/Panel/Button (4)/Text").GetComponent<Text> ();
}

// Update is called once per frame
void Update () {
mytxt.text = Mmoney.ToString();
c1txt.text=cmoney1.ToString();
c2txt.text=cmoney2.ToString();
c3txt.text = cmoney3.ToString ();
}
public void myfun() {
Mmoney = Mmoney + 1;

}
public void mygame() {
int rnum;
rnum = Random.Range (0, 3);
mytxt1.text = rnum.ToString();
if (rnum == 0) 
{
Mmoney = Mmoney + cmoney1;
ctxt.text = "1";
ctxt1.text = "0";
ctxt2.text="0";
cmoney1 = cmoney1 * 2;
cmoney2 = 0;
cmoney3 = 0;

}
if (rnum == 1) 
{
Mmoney = Mmoney + cmoney2;
ctxt.text = "0";
ctxt1.text = "1";
ctxt2.text="0";
cmoney2 = cmoney2 * 2;
cmoney1 = 0;
cmoney3 = 0;

}
if (rnum == 2) 
{
Mmoney = Mmoney + cmoney3;
ctxt.text = "0";
ctxt1.text = "0";
ctxt2.text = "1";
cmoney3 = cmoney3 * 2;
cmoney1 = 0;
cmoney2 = 0;

}
}
public void c1() {
cmoney1=cmoney1+1;

Mmoney = Mmoney - 1;

}
public void c2() {
cmoney2=cmoney2+1;

Mmoney = Mmoney - 1;
}
public void c3() {
cmoney3 = cmoney3 + 1;
Mmoney = Mmoney - 1;
}

}


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